How to use Mixamo in Blender - Artisticrender.com (2024)

Mixamo is a handy free tool that we can use to easily rig and animate our models. While we can do both of those inside of Blender, Mixamo speeds up the process quite a bit and comes with a ton of animations.

To use Mixamo in Blender, we need the Mixamo add-on and an account on the Mixamo website.

We'll go over the setup for using Mixamo in Blender. After we've done the setup we'll go over how to use Mixamo as well as the export and import process to get from Mixamo to Blender.

How to download and install the Mixamo add-on in Blender

First navigate to the Mixamo in Blender page and click on the "Get the Add-on" button.

External Content: Mixamo in Blender

Take note of where you've downloaded the file and then head over to Blender. In Blender go to Edit > Preferences > Add-ons and click on the install button. Navigate to the location of your downloaded file and select it then click install Add-on.

The browser window should close automatically and we'll now be back at the add-on list. Blender will pause for a second and then the add-on list should shorten to the Mixamo add-on we just installed and then we can enable it.

Now we can close the preferences window and in the 3D view press N to bring up the side panel. We should now have a new tab for Mixamo.

How to use Mixamo

These are the steps we need to take when using Mixamo in Blender

  • Create a Mixamo account and sign in. Next download and Install the Mixamo add-on for Blender in Edit > Preferences > Add-ons > Install, make sure to enable the add-on.
  • In Mixamo upload a character and rig it if necessary. Once the model is ready export it without any animation or pose.
  • If exporting animations, export each animation with the skinning option set to no skin.
  • Back in Blender first go to file > import > FBX and import the default model. In scene view select the imported armature and press N. In the side panel select the Mixamo tab. Click on Create Control Rig.
  • If we are importing animations follow the previous step for importing but this time importing the animation. Select the control rig and in the Mixamo tab set the source skeleton to the animation armature then click Apply Animation to Control Rig.
  • Repeat the previous step for each animation, each of these will be a separate action. Make sure to set these actions to fake users enable the shield so they aren't deleted when we close Blender.
  • Finally, once we've set up all our animations we can delete all the animation armatures leaving the main control rig.

Before we can use Mixamo we'll first need to setup an account. Mixamo is part of adobe so we'll need to create a free adobe account before we can continue. If you already have an adobe account, you can just use that to log in.

When we import a model if the imported model has a rig that Mixamo recognizes on it Mixamo will just use that. When we import a model that doesn't have a rig Mixamo will open a window that we can use to quickly rig the imported model.

Once we have a rigged model we can use the animation browser to select several animations to apply to our rig. First I recommend exporting the model in a default pose.

After we have our model exported in a default pose we can browse through the animation and export all the different animations we want.

When exporting for animations we should set the skinning option to no skin. With skin enabled we'll be exporting the model with each animation, this is unnecessary and will just bloat file sizes and import times.

How to bring models and animations in Blender

Once we have our model and any animations we want exported we can open up Blender. First, go to File > Import > FBX and import the default pose model.

Next, let's set up the IK control rig using the Mixamo add-on. Press N to open the side and open the Mixamo tab.

Select the armature for the model we've just imported and in the Mixamo tab click on create control rig. Now we'll have a useable rig for manually posing and animating our model but will also allow us to import our animation to this rig.

Importing animations

First, let's go to File > Import > FBX and then navigate to the first animation we want to import. We can leave all the import setting default and just click import, now back in the scene view we should have a new armature.

Each animation will import as an armature with the animation applied to it. Back in the Mixamo menu with the original armature selected set the source skeleton to the newly imported animation armature.

Now we can press apply animation to control rig. Our main armature should now have the animation we just imported, this animation has also been imported as a separate action which will make importing multiple animations much smoother.

We can repeat this process for each animation we want to import. Once we have multiple animations imported we'll likely want to access and switch between them. To access them go to the animation workspace and in the dope sheet editor set the context to the action editor.

With the dropdown in the middle, we can now browse between all the animations we've imported. These can also be combined in the NLA editor but this is a bit beyond the scope of this article. Once we've imported our animations though we can delete all the extra rigs that were created when importing.

Note that we'll also want to set any actions we'll be using to fake users by enabling the little shield next to them. Setting our actions to fake will save them even if we aren't using them. By default any actions that aren't used by any armature will be deleted when we close Blender.

Adjusting the Mixamo rig

In the case our base model has any unwanted animations we can press zero out rig to delete all the keyframes from the current action. This is useful if we want the current action to be the default pose, this will also reset the pose of our armature.

With edit control shape we can adjust the objects that act as handles in pose mode. In pose mode we can select one of these handles and in the Mixamo panel we can click edit control shape to edit the handle.

Bake Animation will combine all animation layers in the NLA editor down into keyframes. This can be handy for exporting our models where NLA animations may not be exported properly or may not export at all.

Final thoughts

With what we've covered in this article we should be able to use Mixamo in Blender now. Mixamo is a handy tool to have for 3D artists as it can get us a rigged and animated model much quicker.

The add-on generates a decent control rig which we can use to modify any imported animation or make our own animations and poses. Overall Mixamo provides plenty of tools to get us past some of the more tedious parts of animating.

Thank you for your time.

How to use Mixamo in Blender - Artisticrender.com (2024)

FAQs

How to use Mixamo in Blender - Artisticrender.com? ›

Create a Mixamo account and sign in. Next download and Install the Mixamo add-on for Blender in Edit > Preferences > Add-ons > Install, make sure to enable the add-on. In Mixamo upload a character and rig it if necessary. Once the model is ready export it without any animation or pose.

Is Mixamo compatible with Blender? ›

Mixamo, a web-based service by Adobe, provides a vast library of pre-made animations that can be easily applied to 3D models. By utilizing Mixamo animations with Blender, artists can quickly add lifelike movement to their characters without the need for complex rigging and keyframe animation.

How do I import Mixamo? ›

Steps to import Mixamo assets
  1. Navigate to Mixamo.com. Choose an existing character or upload one of your own by selecting Upload Character. ...
  2. Select Find Animations. ...
  3. Select Download(choose format . ...
  4. The asset appears in your Creative Cloud files.
7 days ago

Can I use Mixamo characters commercially? ›

You can use both characters and animations royalty free for personal, commercial, and non-profit projects including: Incorporate characters into illustrations and graphic art. 3D print characters. Create films.

How do I add Mixamo to Blender? ›

Create a Mixamo account and sign in. Next download and Install the Mixamo add-on for Blender in Edit > Preferences > Add-ons > Install, make sure to enable the add-on. In Mixamo upload a character and rig it if necessary. Once the model is ready export it without any animation or pose.

What files does Mixamo accept? ›

Mixamo supports 3 file formats for upload: FBX, OBJ, ZIP. Make sure "embed media" is turned on for FBX files to upload your textures. OBJ files don't include textures, making characters appear gray.

Is Mixamo free or paid? ›

Mixamo animation software allows users to download animations and characters for free after signing up. Users can select a character, add animations to it, save as a suite, and later download the same.

Can you make custom animations with Mixamo? ›

Mixamo is a web-based animation customizer that allows you to upload a custom character and customize animations from a large library of stock animations: Go to https://www.mixamo.com and log in with your account.

How does Mixamo make money? ›

Naturally, Mixamo has a SaaS-based business model, where they sell subscriptions by the seat to gaming studios.

Are Mixamo animations copyright free? ›

You can use both characters and animations royalty free for personal, commercial, and non-profit projects including: Incorporating characters into illustrations and graphic art.

Is everything on Mixamo free? ›

How much does Mixamo cost? Mixamo is available free and does not require any additional purchases or subscriptions.

What formats can Blender accept? ›

Luckily, Blender offers a wide range of file formats (e.g. OBJ, FBX, 3DS, PLY, STL, etc.) that can be used to import and export. Popular formats are enabled by default, other formats are also supported and distributed with Blender, these can be enabled in the User Preferences through the use of Add-ons.

What is Blender compatible with? ›

Blender will run on updated Windows, macOS, and Linux machines. Blender is even capable of running from a USB stick. Meaning - no installation or internet connection is required once you have a downloaded version of Blender.

What file types does Mixamo support? ›

Mixamo supports 3 file formats for upload: FBX, OBJ, ZIP.
  • Make sure "embed media" is turned on for FBX files to upload your textures.
  • OBJ files don't include textures, making characters appear gray. To show textures for an .obj file, put the .obj, .mtl and textures into a .zip and upload the whole .zip file.
Sep 14, 2021

What image formats does Blender support? ›

Image Formats
FormatChannel DepthExtensions
BMP8bit.bmp
Iris8, 16bit.sgi .rgb .bw
PNG8, 16bit.png
JPEG8bit.jpg .jpeg
7 more rows

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